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 view generalization



MoVie: Visual Model-Based Policy Adaptation for View Generalization

Neural Information Processing Systems

Visual Reinforcement Learning (RL) agents trained on limited views face significant challenges in generalizing their learned abilities to unseen views. This inherent difficulty is known as the problem of $\textit{view generalization}$. In this work, we systematically categorize this fundamental problem into four distinct and highly challenging scenarios that closely resemble real-world situations. Subsequently, we propose a straightforward yet effective approach to enable successful adaptation of visual $\textbf{Mo}$del-based policies for $\textbf{Vie}$w generalization ($\textbf{MoVie}$) during test time, without any need for explicit reward signals and any modification during training time. Our method demonstrates substantial advancements across all four scenarios encompassing a total of $\textbf{18}$ tasks sourced from DMControl, xArm, and Adroit, with a relative improvement of $\mathbf{33}$%, $\mathbf{86}$%, and $\mathbf{152}$% respectively. The superior results highlight the immense potential of our approach for real-world robotics applications. Code and videos are available at https://yangsizhe.github.io/MoVie/.



MoVie: Visual Model-Based Policy Adaptation for View Generalization

Neural Information Processing Systems

Visual Reinforcement Learning (RL) agents trained on limited views face significant challenges in generalizing their learned abilities to unseen views. This inherent difficulty is known as the problem of \textit{view generalization} . In this work, we systematically categorize this fundamental problem into four distinct and highly challenging scenarios that closely resemble real-world situations. Subsequently, we propose a straightforward yet effective approach to enable successful adaptation of visual \textbf{Mo} del-based policies for \textbf{Vie} w generalization ( \textbf{MoVie}) during test time, without any need for explicit reward signals and any modification during training time. Our method demonstrates substantial advancements across all four scenarios encompassing a total of \textbf{18} tasks sourced from DMControl, xArm, and Adroit, with a relative improvement of \mathbf{33} %, \mathbf{86} %, and \mathbf{152} % respectively.


MoVie: Visual Model-Based Policy Adaptation for View Generalization

arXiv.org Artificial Intelligence

Visual Reinforcement Learning (RL) agents trained on limited views face significant challenges in generalizing their learned abilities to unseen views. This inherent difficulty is known as the problem of $\textit{view generalization}$. In this work, we systematically categorize this fundamental problem into four distinct and highly challenging scenarios that closely resemble real-world situations. Subsequently, we propose a straightforward yet effective approach to enable successful adaptation of visual $\textbf{Mo}$del-based policies for $\textbf{Vie}$w generalization ($\textbf{MoVie}$) during test time, without any need for explicit reward signals and any modification during training time. Our method demonstrates substantial advancements across all four scenarios encompassing a total of $\textbf{18}$ tasks sourced from DMControl, xArm, and Adroit, with a relative improvement of $\mathbf{33}$%, $\mathbf{86}$%, and $\mathbf{152}$% respectively. The superior results highlight the immense potential of our approach for real-world robotics applications. Videos are available at https://yangsizhe.github.io/MoVie/ .


View Generalization for Single Image Textured 3D Models

arXiv.org Artificial Intelligence

Humans can easily infer the underlying 3D geometry and texture of an object only from a single 2D image. Current computer vision methods can do this, too, but suffer from view generalization problems - the models inferred tend to make poor predictions of appearance in novel views. As for generalization problems in machine learning, the difficulty is balancing single-view accuracy (cf. training error; bias) with novel view accuracy (cf. test error; variance). We describe a class of models whose geometric rigidity is easily controlled to manage this tradeoff. We describe a cycle consistency loss that improves view generalization (roughly, a model from a generated view should predict the original view well). View generalization of textures requires that models share texture information, so a car seen from the back still has headlights because other cars have headlights. We describe a cycle consistency loss that encourages model textures to be aligned, so as to encourage sharing. We compare our method against the state-of-the-art method and show both qualitative and quantitative improvements.